Made for the way you live
Client
Ceado
Sector
Coffee grinder
Year
2025
Life was conceived as a designed experience to bring professional coffee-making into the home. We shaped the product itself and its UX and UI, ensuring that every interaction feels natural, contemporary, and tailored to everyday routines. Compact dimensions, a clean aesthetic, and a range of colours (turquoise, sand, grey, black, or white) make Life easy to integrate into any space.

UX with professional DNA

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Behind its consumer-friendly look lies a carefully engineered interface rooted in professional standards. Life can grind with precision for espresso or alternative brewing methods like V60, Aeropress, or French press. Design details such as the folding fork and optional single-dose hopper were developed with usability at the forefront, showing how UI design and ergonomics can make technical performance straightforward for daily use.

Next chapter: Life X Touch

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At Host Milano 2025, Ceado unveils Life X Touch, featuring a full-colour touch UI that replaces capacitive buttons with a dynamic, responsive display. Developed in close collaboration with Ceado’s engineers, the UX/UI design puts all functions on a single screen, reducing steps and improving usability. Clear hierarchies, intuitive gestures, and micro-animations make every interaction more engaging, while customisable icon colours allow the interface to visually match the product body, aligning digital experience with physical design.

Life Wam: time versus weight

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The Life Wam model expands the concept with an integrated scale, shifting the experience from time-based to weight-based grinding. The UI was rethought to display grams instead of seconds, giving users new levels of control and accuracy. Here, interaction design directly enhances product performance, creating a workflow that feels precise and easy to master for coffee lovers.

Design continuity

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With Life, Ceado confirms its ambition to merge product design with UX and UI. At Emo design, we believe that the most powerful experiences happen when designers can shape both the product and the interface. Only then do the physical and digital meet to create a unified experience, one that is not just used, but lived.